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Gaming Dice Roller

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Flying Solo

This one has been out and about in a different form – but an on-going repaint of a highlight seems to be going to plan.

Messing around with a bunch of styles from watercolour to pastels to oil washes, which is fun. And part of the broad overall game plan in terms of ‘why shouldn’t Indie adventure games/ RPGs’ look as lush, shiny, . . . as possible. Very much doubt I can get to the standard of Mouse Guard, but no harm trying. Particularly with solo gaming content, where there has been plenty of gleaming cover art over the years, but for the most part low density interior graphics.

Thistle Games

In terms of attaching which styles or sets of images to which gaming content – a unique quality to each image is of more interest than uniformity. At the same time the final stages of over-painting is kind of setting out obvious subsets.

Unsurprisingly, I like the way the new D&D has gone with less super realism and somewhat less Brom. Great stuff, but oh so familiar.

The new PH leaves more for the imagination to work on imo. Less sure about the MM, as quite a lot of it reminds me of a Resident Evil title I played not so far back. But, why not – no reason for uniformity across the full set of titles any more than for strict uniformity within them. For many players the MM may well be their pick of the titles in terms of artwork.

Enough with the rambling . . . more to get done. And no idea why the images are showing up below size since . . . must have done something with WordPress. Click for full view.

Passing Volcano

OK the volcano from last time, (and elsewhere a whole bunch more), painted up to about good to go. I’ve had a full Scottish set ready for a while, but the gaming side needs to come across a bit less gritty-grungy and more . . . fluid. The end result is two distinct collections of artwork with some overlap but, by this stage, probably more that doesn’t.

Thistle Games

Currently sticking a short text alongside the Scottish set to get it done . . . let me concentrate solely on stitching the games content. Back soon.

Mmm

Mmm . . . one of those images from round about Christmas about to go get painted up. A time-consuming business, but yielding the end results in a blood from a stone sort of a way.

Still going faster than a D&D development team :) And they don’t have two other jobs first. Anyway – currently at last step of artwork and adjusting solo and team Treasure to fuse with d20 land.

Where to draw the dividing lines is intriguing. Treasure has to have tons of colour, content and variety to play differently time and again; while also connecting to refereed play in Renegade and other d20 offerings, including 5e. 2D6 remains the common dicing denominator in Treasure; but that needn’t be a problem. I’ll go get a bit more done and return when the volcanoes have been knocked into shape.

Thistle Games

Apocalypse

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One of four unsurprisingly. Otherwise, mainly pulling things together except for the Scottish content and the gaming content. After a fairly quick reshuffle, (thanks to the mercurial Jetpack), there’s now a separate WordPress site for the Scottish Media Lab url. It’s barely begun, as gutting a full clone of here would take longer than transferring a few posts. I’ll link once I’ve something up.

Over here – more images and activity shortly.