This one has been out and about in a different form – but an on-going repaint of a highlight seems to be going to plan.
Messing around with a bunch of styles from watercolour to pastels to oil washes, which is fun. And part of the broad overall game plan in terms of ‘why shouldn’t Indie adventure games/ RPGs’ look as lush, shiny, . . . as possible. Very much doubt I can get to the standard of Mouse Guard, but no harm trying. Particularly with solo gaming content, where there has been plenty of gleaming cover art over the years, but for the most part low density interior graphics.
In terms of attaching which styles or sets of images to which gaming content – a unique quality to each image is of more interest than uniformity. At the same time the final stages of over-painting is kind of setting out obvious subsets.
Unsurprisingly, I like the way the new D&D has gone with less super realism and somewhat less Brom. Great stuff, but oh so familiar.
The new PH leaves more for the imagination to work on imo. Less sure about the MM, as quite a lot of it reminds me of a Resident Evil title I played not so far back. But, why not – no reason for uniformity across the full set of titles any more than for strict uniformity within them. For many players the MM may well be their pick of the titles in terms of artwork.
Enough with the rambling . . . more to get done. And no idea why the images are showing up below size since . . . must have done something with WordPress. Click for full view.