This unusual monument is found somewhere in Scotland. It’s a functional sundial; has been misleadingly linked to alchemy; and brings to mind a possible scientific explanation for why some medieval kings – including Edward I of England – are claimed to have funded wars through paying alchemists to produce gold from ‘base metals’.
Judging by the earlier Staffordshire Hoard it seems reasonable to expect knowledge of depletion gilding to have been available within Europe and Britain during the Middle Ages – and it has been a [PDF] fairly common practice worldwide.
A spot of chemical sleight of hand certainly wouldn’t have been above some of the characters said to have employed alchemists to varying degrees of success.
And it’s fair to say that in medieval Europe much of early modern mathematics, most basic chemistry and many of the processes available in medieval workshops were labelled as alchemy – and often considered suspicious and disreputable.
I’ve posted a page here with answers to the Ancient Scotland quiz. Seemed lazy just to mark answers, so there’s a page or article linked from each of my preferred answers. There’s more detail on a few of the questions dotted around the site and too much in the PDFs linked from the last post and elsewhere.
I’ve also added to the Art of Independence pages, as it’s all history sooner or later.
As with the last post – continuing with using history, artwork and gaming to promote change – on my own terms. I have zero pickup on the hopefully passing enthusiasm among some Scots for white roses and sunflowers.
More on ancient and early Scotland quite soon, as there’s a stack of artwork done – kind of enough to look at ‘graphic novel’ and gamebook angles.
See what comes out in the mix – the above is an early stage wip of Callanish. Which is somewhere in another window with a close in shot centre right and a night sky. Might try some mist. Usual story – looking to leave more to the imagination.
Talking of imagination – there’s a bundle of game content all playtested up for Treasure. It’s simply on with crunching away at the production now – obviously always going to be heavy on the graphics. It’s been getting run as solo or RPG gameplay with extendable mechanics to suit the style of play.