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Fixed Narratives

I’ve cleared away much of the recent rambling about design options. The comments received here and elsewhere have been useful in getting me to review lots of options.

The practical upshot of this is acceptance that it’s time to change course, as the tabletop RPG industry is not the place to make significant progress on reducing dependency on fixed narratives.

I’m planning on developing a solo game and a few other fiction projects. I’ll put what I’ve done of the Spinechillers and Silent Killers content into lists without commentary and stick them on DriveThru at some stage.

2 comments to Fixed Narratives

  • Grandpa Chet

    Will be interesting to see where this leads, to see what an
    “un-fixed” narrative might look like if an impromptu rilegame
    doesn’t fit the definition. Shall have to follow this blog more
    closely.

    • Few RPGs get as fixed narrative as sitting down to watch a soap -
      but RPGs moved so far from the original ‘making stuff up’ gameplay
      that it’s a long way back. There are many players for whom player
      choice, player skill, even coming up with something out of the blue
      have never been part of their gameplay. Providing a bunch of
      co-design resources for the few or the new makes sense – but
      doesn’t get at how to encourage an interest in less spoon-feeding
      in the first place. Concentrating on solo for a while also fits the
      experimental bill, as it’s never really gone much beyond Fighting
      Fantasy and Lone Wolf, despite a few attempts. Mythic or Treasure
      in their own ways I suppose. And, I get to put a foot back in my
      own world. The RPG industry has me as an outsider who is either
      rocking the boat or inexplicable – some openly say so – and
      sharing, linking, posting press releases, newsletter links and blog
      posts in RPG media are all locked down. The wider publishing
      industry has been more helpful in the past and may be again :)
      Tabletop RPG content isn’t disappearing or anything. I’ve already
      done 90% of the Spinechillers content and as Treasure already plays
      solo and team it might have something to do with what’s planned.