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Intuitive Gaming

Hold on a minute! A system for skills checks? Surely that’s heresy for those who prefer open-ended RPG gameplay based on player choice. Well, yes and no, as open-ended, intuitive gameplay seems to result neither from ‘kitchen sink’ rule sets nor limitless improvisation.

Instead intuitive gameplay appears to result from rules [...]

RPGs and Enterprise

There are plenty of pages on the site about the benefits of RPGs in learning and teaching – plus links to a certain amount of related research. However, these benefits are mainly set out in the language of active learning, gamification and/ or design gaming. Within all that, design games, (i.e. games focused [...]

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Supplement 9: Campaign Guide – Mongoose | DriveThruRPG.com

Scientists Are Building Robot Dinosaurs Out Of 3-D Printed Fossils – Forbes

Child’s Play in Action

25 Cool and Creative Use of Doodles in Web Design – Creative Can Creative Can

50 Beautiful Collection Of Cloud Pictures [...]

Old School and Play School

Quick post:

Just added basic Adventurer/ PC sheets in .doc format to the Old School resources page – with more variants and fuller sheets on the way. They’re good-to-go for Corruption, Renegade, Swords and Wizardry, OSRIC and the likes. Thanks to Tim Bisaillon over at the Old School Gamers group for [...]

Renegade: Adapting RPGs For Young People

Apologies for the rash of dummy posts spat out by a temperamental WordPress plugin earlier this afternoon. The plugin has been sent off on a long holiday.

We’ve take Corruption, (our extra content clone of the Original Game by Gary Gygax and Dave Arneson/ Swords and Wizardry variant), and trimmed it [...]