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By nedjer, on January 29th, 2012 We’ve received a few questions asking for more details about how a language-based, modular 5e might make significant differences to the way the game plays. It’s a topic that could fill a long, rambling post without getting to the heart of the matter, so we’ve tried to come-up with a few analogies which, [...]
By nedjer, on January 27th, 2012 Further news about AD&D 5e that’s been put out over the last couple of days has triggered another rash of posts and comments. Unsurprisingly, most commentators are discussing the news in terms of how the designers’ decisions will effect their weekly game around the kitchen table. Topics like character builds, (including the excellent [...]
By nedjer, on November 28th, 2011 We definitely had some posts on spies and heroes around here at some stage. They seem to have vanished over the summer, but I’m sure we can fetch them back out of a daily save.
Cracked have been covering similar ground recently with one of their lists of the truly remarkable [...]
By nedjer, on November 6th, 2011 Our recent post on Games, Events and Demonstrations looked at using games to try to help with one type of real-world problem. No surprises there, as it’s far from the first time we’ve looked at design games, serious games and their uses in the real world, i.e. gamification. What we’re not so used [...]
By Thistle, on October 8th, 2011 The post that follows is not about a single protest, a particular issue or grinding any axes. Instead, as a result of playing and designing Alternate Reality Games (ARGs) and RPGs, we’re going to take a look at possible approaches to turning demonstrations into events. By that we mean exploring ideas borrowed from [...]
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