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Flesh on bones time up to a point:

Renegade and Corruption are largely done deals games wise. They’re packed with content, cost zero or next to nothing, suit tablets and . . .

However, other heavyweight/ added content clones such as ACKS have much shinier/ high impact covers. All the better if something could [...]

Treasure

For those who haven’t heard it before – Treasure was and is an experiment to develop a game and gameplay structure that models features of the brain in a manner that dovetails with players’ and designers’ thought processes.

Unfortunately, getting it to generate new ideas or design for other/ further content [...]

Next Up?

So, eh, where next/ Next?

Three or so years on and a look at where D&D Next is heading seems quite encouraging for the RPG industry. The parts that sound most promising are covered in a series of recent posts from Mike Mearls:

“http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20130114

Easy to learn, especially for new players [...]

Design Game Theory

I blundered into a discussion on the 3-fold model/ RPG design theory a couple of days ago. Most of those I was talking to appear to take the view that, though the 3-fold model isn’t scientific or modern, it is necessary to apply it in the absence of any other model or theory [...]

Treasure Chest

Couldn’t seriously do nothing RPG-related for the the whole of Christmas Day, so I tried out making a bundle on DriveThruRPG. Copies of Treasure, Corruption, the RPG Handbook, the Very Old School Artpack and Dragons’ Rage have been rolled into the resulting bundle on DriveThruRPG.

The Treasure Chest bundle keeps [...]

December Offers, Dragons’ Rage And A RPG Art Pack?

Update – system-free, fantasy adventure Dragon’s Rage, (made with the help of the RPG Handbook), was posted to DriveThruRPG this evening. The 30 page scenario was started last Monday and written during the evenings through the week.

At least for me, the Handbook files are a real fast way to develop [...]