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By nedjer, on January 29th, 2012 We’ve received a few questions asking for more details about how a language-based, modular 5e might make significant differences to the way the game plays. It’s a topic that could fill a long, rambling post without getting to the heart of the matter, so we’ve tried to come-up with a few analogies which, [...]
By nedjer, on January 27th, 2012 Further news about AD&D 5e that’s been put out over the last couple of days has triggered another rash of posts and comments. Unsurprisingly, most commentators are discussing the news in terms of how the designers’ decisions will effect their weekly game around the kitchen table. Topics like character builds, (including the excellent [...]
By nedjer, on January 21st, 2012 Forums, blogs and Facebook feeds continue to overflow with Ultimate AD&D 5e wishlists. Much of this discussion seems largely oblivious to the overall shape of the system already designed by WotC and put out for a playtesting consultation – rather than a core design consultation. The system is said to be modular, based [...]
By nedjer, on January 10th, 2012 Wizard of the Coast’s news about the beginning of open playtesting of a modular Advanced Dungeons and Dragon (AD&D) 5E has hardly come as a surprise after months of hints and rumours. They’re following Paizo’s approach to testing Pathfinder and it does seem likely that opening-up the next version of AD&D to widespread [...]
By nedjer, on December 8th, 2011 We came across The Torn World’s website after seeing a few of their maps on Facebook just a couple of weeks ago. A quick wander round the site soon revealed a large collection of maps similar to those that attracted our interest in the first place. At which point it became clear that [...]
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