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Renegade Update And A Few More Magic Items

Just posted the first of a bunch of updates. This one is for RPG Renegade and is mainly about replacing magic items that weren’t really consistent with the game’s emphasis on playing with young people. The links from the About Renegade page and the Home page have been connected-up to the new version.

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Why RPGs Rely On GMs . . .

An ENWorld poster was asking about a party that’s continually taking-down everything they meet. Here’s the quick reply from last night:

‘Are these bad guys using cover, equipped with escape options, playing mean, positioning PCs in dodgy terrain, supported by endurance-sapping traps, making the fullest use of their magic items, familiar [...]

Facebook Feed: #4

A batch of recent links from Thistle Games’ Facebook feed:

33 Awesome Augmented Reality Apps for Android

Death Star Cake

When Gaming is Good for You

A Simple Primer On Converting Between [RPG] Systems

Top Apps in 2012 for DMs

Playing The News: To Push Social Gaming Forward, Two New Startups Look To The Real World

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Orchids and Flames

Posted some new content for use in clone Renegade and module Hope. The magic items and companions/ monsters are intended to:

Add to the choice of mid- to high-level treasures. Replace a few of the more destructive, permanent high-level items. Suggest approaches to using currencies and treasures to flavour in-game cultures/civilisations. Provide extra [...]

RPGs and Enterprise

There are plenty of pages on the site about the benefits of RPGs in learning and teaching – plus links to a certain amount of related research. However, these benefits are mainly set out in the language of active learning, gamification and/ or design gaming. Within all that, design games, (i.e. games focused [...]