Social Connect

ENnie Awards

Facebook

Who's Online

6 visitors online now

Archives

Why RPGs Rely On GMs . . .

An ENWorld poster was asking about a party that’s continually taking-down everything they meet. Here’s the quick reply from last night:

‘Are these bad guys using cover, equipped with escape options, playing mean, positioning PCs in dodgy terrain, supported by endurance-sapping traps, making the fullest use of their magic items, familiar [...]

Facebook Feed: #4

A batch of recent links from Thistle Games’ Facebook feed:

33 Awesome Augmented Reality Apps for Android

Death Star Cake

When Gaming is Good for You

A Simple Primer On Converting Between [RPG] Systems

Top Apps in 2012 for DMs

Playing The News: To Push Social Gaming Forward, Two New Startups Look To The Real World

[...]

Intuitive Gaming

Hold on a minute! A system for skills checks? Surely that’s heresy for those who prefer open-ended RPG gameplay based on player choice. Well, yes and no, as open-ended, intuitive gameplay seems to result neither from ‘kitchen sink’ rule sets nor limitless improvisation.

Instead intuitive gameplay appears to result from rules [...]

Sub- or Sub-Sub-Classing Skills?

Just uploaded a PDF with a straightforward RPG skills check system that’s being tried-out on Corruption and Renegade. It’s a straight slot-in, slot-out – linked to the existing information about Hiring Followers. It should work with most clones that don’t include skills systems and is intended only as an option.

The [...]

Orchids and Flames

Posted some new content for use in clone Renegade and module Hope. The magic items and companions/ monsters are intended to:

Add to the choice of mid- to high-level treasures. Replace a few of the more destructive, permanent high-level items. Suggest approaches to using currencies and treasures to flavour in-game cultures/civilisations. Provide extra [...]