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By nedjer, on April 9th, 2012 An ENWorld poster was asking about a party that’s continually taking-down everything they meet. Here’s the quick reply from last night:
‘Are these bad guys using cover, equipped with escape options, playing mean, positioning PCs in dodgy terrain, supported by endurance-sapping traps, making the fullest use of their magic items, familiar [...]
By nedjer, on April 6th, 2012 A batch of recent links from Thistle Games’ Facebook feed:
33 Awesome Augmented Reality Apps for Android
Death Star Cake
When Gaming is Good for You
A Simple Primer On Converting Between [RPG] Systems
Top Apps in 2012 for DMs
Playing The News: To Push Social Gaming Forward, Two New Startups Look To The Real World
[...]
By nedjer, on March 31st, 2012 Hold on a minute! A system for skills checks? Surely that’s heresy for those who prefer open-ended RPG gameplay based on player choice. Well, yes and no, as open-ended, intuitive gameplay seems to result neither from ‘kitchen sink’ rule sets nor limitless improvisation.
Instead intuitive gameplay appears to result from rules [...]
By nedjer, on March 30th, 2012 Just uploaded a PDF with a straightforward RPG skills check system that’s being tried-out on Corruption and Renegade. It’s a straight slot-in, slot-out – linked to the existing information about Hiring Followers. It should work with most clones that don’t include skills systems and is intended only as an option.
The [...]
By nedjer, on March 25th, 2012 Posted some new content for use in clone Renegade and module Hope. The magic items and companions/ monsters are intended to:
Add to the choice of mid- to high-level treasures. Replace a few of the more destructive, permanent high-level items. Suggest approaches to using currencies and treasures to flavour in-game cultures/civilisations. Provide extra [...]
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