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Renegade Update And A Few More Magic Items

Just posted the first of a bunch of updates. This one is for RPG Renegade and is mainly about replacing magic items that weren’t really consistent with the game’s emphasis on playing with young people. The links from the About Renegade page and the Home page have been connected-up to the new version.

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Why RPGs Rely On GMs . . .

An ENWorld poster was asking about a party that’s continually taking-down everything they meet. Here’s the quick reply from last night:

‘Are these bad guys using cover, equipped with escape options, playing mean, positioning PCs in dodgy terrain, supported by endurance-sapping traps, making the fullest use of their magic items, familiar [...]

Facebook Feed: #4

A batch of recent links from Thistle Games’ Facebook feed:

33 Awesome Augmented Reality Apps for Android

Death Star Cake

When Gaming is Good for You

A Simple Primer On Converting Between [RPG] Systems

Top Apps in 2012 for DMs

Playing The News: To Push Social Gaming Forward, Two New Startups Look To The Real World

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Intuitive Gaming

Hold on a minute! A system for skills checks? Surely that’s heresy for those who prefer open-ended RPG gameplay based on player choice. Well, yes and no, as open-ended, intuitive gameplay seems to result neither from ‘kitchen sink’ rule sets nor limitless improvisation.

Instead intuitive gameplay appears to result from rules [...]

Sub- or Sub-Sub-Classing Skills?

Just uploaded a PDF with a straightforward RPG skills check system that’s being tried-out on Corruption and Renegade. It’s a straight slot-in, slot-out – linked to the existing information about Hiring Followers. It should work with most clones that don’t include skills systems and is intended only as an option.

The [...]