Free RPG Day has just been held at game stores across the USA and UK. Plenty of players and potential players will have had a chance to pick up hard copies of selected tabletop RPGs and RPG scenarios. We applaud the whole exercise but what about those who couldn’t make it to a store? Time to jump on the Net and find some free RPG content.
Ars Magica 4th Edition Core Rulebook
Download 272 pages of narrative fantasy RPG at the cost of logging in to the site. Ars Magica uses detailed rules to deliver a fully-realised alternate 13th-Century European setting. Life is, unsurprisingly, hard in ‘Mythic Europe’ and it’s up to players to try to ‘lighten the load’. The game is particularly successfully at merging history, superstition and magic into coherent gameplay. It’s, perhaps, a bit much for beginners, but an ideal choice for players with an eye on costs or looking for a change.
WotC offer an archive of older AD&D scenarios for free online. These include a lot of ‘classics’, such as the infamous Tomb of Horrors, (which shows some of the best and worst scenario design ever), and White Plume Mountain. Most of these modules don’t offer players a great deal of freedom to choose how play develops, but they’re a goldmine for GMs looking for ideas for set pieces, traps and mini-dungeons. The best ideas can then be slotted into more modern, opened-ended settings and scenarios. (Thanks to an EN World poster for the reminder).
Mongoose Publishing has what amounts to a free copy of ‘rules light’ Sci-Fi RPG Traveller available for download. It’s an Open Licence Developer’s Kit, which means the core rules are there but all the presentation has been stripped out. All that’s needed to get a free, custom set of Traveller rules is to load the text to a word processor, apply some formatting and add as many images as you like. The same page also includes links to a stack of old Traveller scenarios.
Visual fantasy RPG/ design game Treasure has seen a lot of changes over the last year and now offers a much more streamlined fantasy RPG at no cost. It’s deliberately ‘rules light’ and determinedly experimental, so the gameplay and scenario design doesn’t fit the ‘retro’ tag. As a design game, Treasure sets out to help players to rapidly ‘sketch out’ or outline skeleton settings and scenarios, which then act as ‘springboards’ to open-ended gameplay.
















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