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Racing Penguin is a HUGE success!
Four days ago, we launched Racing Penguin for iPhone. It is currently the number 3 app in number of downloads on the whole App Store! You can download Racing penguin for free here We love our fans we would like to reproduce a message from a great fan. Here ...
Games
The short URL for this page is http://bit.ly/mhGames. Read
First thoughts on “EMS” (“Effective Military Strength”) in Mass Effect 3
Here begin the spoilerish posts. If you haven t finished yet, I sincerely hope you ll come back once you have. here
FOR SALE: Bavarian Infantry Regt. Minucci
THIS ITEM HAS BEEN SOLD 16 Seven Years' War Bavarian infantry figures, by Crusader Miniatures, painted in enamels by me. They represent a battalion of Infantry Regiment Minucci as detailed in Funcken. Read more
Aaron Foster's tutorials
The second challenge for our year 2 Games Design students as they created and set up the art assets for their playable level designs was to design, build and texture, 3D meshes in Autodesk Maya and import them into the UDK engine to create a convincing environment. This process of importing the assets into UDK was made much easier for them due to the video tutorials that Aaron Foster has created which they can access online. Here ...
Indoor Exercises for Young Children
Indoor exercises for young children Physical exercise is one of the key components to a healthy life for every human being, and young children are no different. Children tend to love going outside and running around or playing in the park, and they certainly get lots of exercise in that way, even if they are not aware of it. Read
The Russian Plan
After doing the first two Prussian unit upgrades to 24 man units, and quickly adding two more (photos to follow), I decided to do some Russian unit upgrades. Whilst I sorted out the figures to upgrade 5 Russian units in their green coats, I also counted everything up. Here ...
A Flight Simulator Control For Your Sim Aircraft
A Flight Simulator Control For Your Sim Aircraft To be able to enjoy flying your very own aircraft at home, it is necessary for you to have a flight simulator control to maneuver it properly. The controls allow you not only to experience flying as if it is real, but it also lets you learn more about how to fly the aircraft properly just like a real pilot. here
Seven Years War Non-project Begins
I'm going to call this pile of lead a non-project. What is the difference between a project and a non-project? A project supersedes all other painting and is the focus of paintbrush attention a project has a finishing date a non-project has neither. here
Linux mini servers
Small, low power, plug in any USB storage, cloud backups. Cost around 70. Read more

3D E3

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The annual hi-tech gaming festival of choice ‘kicks off’ this week with the usual showcasing of half-ready, half-baked and, occasionally, brilliant games and gaming technology.

Nintendo’s plans to show the 3D Nintendo 3DS and the ‘eve of conference’ appearance of video footage for a handful of 3D games on the PS3 can’t be considered surprises. Microsoft’s decision to brand their Project Natal motion technology as Kinect is also unsurprising, apart from the choice of such a weak brand name.

The promise of a slimline X360 and possibly another update to the PS3 in the autumn are equally unexciting. So why all the fuss over a show where everyone announces their plans well before the show and a good six months before any of the ‘innovations’ arrive? It’s usually all about gaining exposure and market share, but there’s a much more industry-wide agenda at work this year.

Genuine 3D, in the form of holographic technologies, are currently at least 5-7 years away from the product line. That leaves hardware companies like Apple, Microsoft, Sony, Samsung and Panasonic with little to sell into saturated console and TFT panel markets. At the same time, content developers, (including many of the same companies), seem to have few, if any, new ideas on how to develop the next generation of videogames.

The industry-wide reaction to this lack of novelty is to refine and revive older technologies, to allow the repackaging of the same fixed-narrative content and gameplay which has been on sale over the last decade. For example, the iPad is already replete with relaunched versions of games that wouldn’t be thought good enough for an ageing PC. Along similar lines, Kinect technology merely updates the hand-waving, sand-dancing interactive TV games that didn’t catch on several years ago.

The 3D ‘revolution’ is likely to be even less original, as Microsoft and Sony try to persuade early adopters to buy $1000+ 3D TVs to view recycled gameplay. This approach is meant to lead into rapid development of the 3D TV market in economies already laden with sovereign and personal debt.

For many gamers the E3 2010 innovation most likely to make a difference to their gameplay is Sony’s Move. The PS3′s new motion-sensing system may not be novel in itself, but it does seem likely to deliver the combination of hardware, peripherals and, most importantly, software, which is required to offer a ‘complete’ platform.

Nintendo’s developers have singularly failed to build on the success of the Wii’s motion controllers by offering a succession of below average or simply awful titles. Zelda was fun, Okami was recycled but good and that’s about it. Years later Nintendo are planning to use E3 2010 to show a few more clips of what to expect when Zelda 2 finally arrives. Looks like too little, too late!

Sony have a stack of high quality software, plenty of motion-control games developers and a motion control system that is, apparently, more accurate and quicker to react than Nintendo’s system. Titles like Assassin’s Creed 2, Batman: Arkham Asylum and Final Fantasy 13 could all play well with motion control upgrades, while the sheer number of developer signed up to Sony and the Move system should result in original titles offering novel gameplay.

It’d be great to be wrong, as we’d all like to see some genuine originality and a new direction for games and gameplay. However, in reality most of the week is going to be spent telling us we should be getting excited about 3D and motion technologies developed decades ago.